I had been itching to create a proper scene with some of my new HyperTerrains.
The arches are from Ancient Arches we released last week. The only material in the scene (apart from the horses) is a mix of Rock Z (Scale 9.5) with a –5% alpha layer of Mineral Infinity. All these items are available here.
The HyperTerrain in the the background is a new one I’ve been working on. It is made of a single cylinder with an intense displacement fractal which was later baked just for the sake of speed and efficiency in rendering.
The full scene and the diffuse pass are shown below.
As you can see the polygon count was serious (75 million+) and no EcoSystem or subdivision was used at all.
Expect more in this series soon.